Asset location_id
quick reference
item_id
of the parent asset (Used to build the assets tree, see example below)
- Item ID of the active ship in space
If the active ship is in space, the fitting, but, not the ship itself will be returned by the asset endpoint
You can get the active ship by combining data from following endpoints:
- Asset Safety (
location_id
== 2004)
- System ID (Range: 30000000 - 32000000)
- Abyssal System ID (Range: 32000000 - 33000000)
- Station ID (Range: 60000000 - 64000000)
- Structure ID
Resolvable via:
- Customs Office ID (Those are not resolvable, see ESI feature request, Note: they share ID range with Item IDs and Structure IDs)
- Corporation Office ID (Not resolvable, when
location_flag
is OfficeFolder
, link between Hangars/Divisions (location_flag
: CorpSAGx
) and Structure/Station ID’s.)
Asset Tree example
Flat List
- item_id: 1000000000001, location_id: 60002959
- item_id: 1000000000002, location_id: 60002959
- item_id: 1000000000003, location_id: 1000000000001
- item_id: 1000000000004, location_id: 1000000000003
- item_id: 1000000000005, location_id: 1000000000003
Tree
- item_id: 1000000000001, location_id: 60002959
- item_id: 1000000000003, location_id: 1000000000001
- item_id: 1000000000004, location_id: 1000000000003
- item_id: 1000000000005, location_id: 1000000000003
- item_id: 1000000000002, location_id: 60002959
Fixed Bugs (only relevant for historic data)